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Real-time GPU ray-tracing demoed at Siggraph
from Neowin Back Page News
http://techreport.com/discussions.x/15317
Quote -
Based purely on NVIDIA GPU technology, the ray tracer shows linear scaling rendering of a highly complex, two-million polygon, anti-aliased automotive styling application.
At three bounces, performance is demonstrated at up to 30 frames per second (fps) at HD resolutions of 1920x1080 for an image-based lighting paint shader, ray traced shadows, and reflections and refractions running on four next-generation Quadro GPUs in an NVIDIA Quadro Plex 2100 D4 Visual Computing System (VCS).
Images look so inferior to most games which dont use ray tracing, dont run at 1080p and dont have a more powerful system
[ 本帖最后由 xblues 于 16-8-2008 12:58 编辑 ] |
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