trisun 发表于 12-10-2010 01:01:02

Net compact Framework居然不支持透明 PNG

才发现 .Net compact Framework居然不支持透明 PNG.太弱了。

trisun 发表于 13-10-2010 14:33:19

In case someone run into same problem, there's one solution for this problem.

it uses IImagingFactory etc to solve this problem.

trisun 发表于 13-10-2010 18:40:59

在Windows Mobile 显示透明 PNG的方法

同样在移植的过程中,发现 .Net compact Framework 不支持透明图像。原本具有透明属性的Png (含有 alpha通道),通过 Graphics.DrawImage 显示之后,不再具有透明特性。这对于地图分层显示带了麻烦。举例来说。带地名卫星地图一般是由两层图片叠加而成。
http://hi.csdn.net/attachment/201010/13/0_12869534069cr3.gif
两个图片叠加形成最后的图片
http://hi.csdn.net/attachment/201010/13/0_1286953618J8RR.gif
当由于.Net Compact Framework缺省不支持透明图像,两幅图叠加是 道路图回彻底覆盖掉下面的卫星图。原来的透明色变成白色。 同样如果再有其它图层(比如路径),又覆盖掉道路图。

经过Google 搜索,有两种方法可以实现在Windows mobile 上透明图像的显示。

一是通过IImagingFactory 接口


using System;
using System.Drawing;
using System.Runtime.InteropServices;
namespace DotNetPocketStreet.Drawing
{
enum ImageLockMode
{
ImageLockModeRead = 0x0001,
ImageLockModeWrite = 0x0002,
ImageLockModeUserInputBuf = 0x0004
};
// Pulled from gdipluspixelformats.h in the Windows Mobile 5.0 Pocket PC SDK
public enum PixelFormatID : int
{
PixelFormatIndexed = 0x00010000, // Indexes into a palette
PixelFormatGDI = 0x00020000, // Is a GDI-supported format
PixelFormatAlpha = 0x00040000, // Has an alpha component
PixelFormatPAlpha = 0x00080000, // Pre-multiplied alpha
PixelFormatExtended = 0x00100000, // Extended color 16 bits/channel
PixelFormatCanonical = 0x00200000,
PixelFormatUndefined = 0,
PixelFormatDontCare = 0,
PixelFormat1bppIndexed = (1 | ( 1 << 8) | PixelFormatIndexed | PixelFormatGDI),
PixelFormat4bppIndexed = (2 | ( 4 << 8) | PixelFormatIndexed | PixelFormatGDI),
PixelFormat8bppIndexed = (3 | ( 8 << 8) | PixelFormatIndexed | PixelFormatGDI),
PixelFormat16bppRGB555 = (5 | (16 << 8) | PixelFormatGDI),
PixelFormat16bppRGB565 = (6 | (16 << 8) | PixelFormatGDI),
PixelFormat16bppARGB1555 = (7 | (16 << 8) | PixelFormatAlpha | PixelFormatGDI),
PixelFormat24bppRGB = (8 | (24 << 8) | PixelFormatGDI),
PixelFormat32bppRGB = (9 | (32 << 8) | PixelFormatGDI),
PixelFormat32bppARGB = (10 | (32 << 8) | PixelFormatAlpha | PixelFormatGDI | PixelFormatCanonical),
PixelFormat32bppPARGB = (11 | (32 << 8) | PixelFormatAlpha | PixelFormatPAlpha | PixelFormatGDI),
PixelFormat48bppRGB = (12 | (48 << 8) | PixelFormatExtended),
PixelFormat64bppARGB = (13 | (64 << 8) | PixelFormatAlpha | PixelFormatCanonical | PixelFormatExtended),
PixelFormat64bppPARGB = (14 | (64 << 8) | PixelFormatAlpha | PixelFormatPAlpha | PixelFormatExtended),
PixelFormatMax = 15
}
// Pulled from imaging.h in the Windows Mobile 5.0 Pocket PC SDK
public enum BufferDisposalFlag : int
{
BufferDisposalFlagNone,
BufferDisposalFlagGlobalFree,
BufferDisposalFlagCoTaskMemFree,
BufferDisposalFlagUnmapView
}
// Pulled from imaging.h in the Windows Mobile 5.0 Pocket PC SDK
public enum InterpolationHint : int
{
InterpolationHintDefault,
InterpolationHintNearestNeighbor,
InterpolationHintBilinear,
InterpolationHintAveraging,
InterpolationHintBicubic
}
// Pulled from gdiplusimaging.h in the Windows Mobile 5.0 Pocket PC SDK
public struct BitmapData
{
public uint Width;
public uint Height;
public int Stride;
public PixelFormatID PixelFormat;
public IntPtr Scan0;
public IntPtr Reserved;
}
// Pulled from imaging.h in the Windows Mobile 5.0 Pocket PC SDK
public struct ImageInfo
{
public uint GuidPart1; // I am being lazy here, I don't care at this point about the RawDataFormat GUID
public uint GuidPart2; // I am being lazy here, I don't care at this point about the RawDataFormat GUID
public uint GuidPart3; // I am being lazy here, I don't care at this point about the RawDataFormat GUID
public uint GuidPart4; // I am being lazy here, I don't care at this point about the RawDataFormat GUID
public PixelFormatID pixelFormat;
public uint Width;
public uint Height;
public uint TileWidth;
public uint TileHeight;
public double Xdpi;
public double Ydpi;
public uint Flags;
}
// Pulled from imaging.h in the Windows Mobile 5.0 Pocket PC SDK


public interface IImagingFactory
{
uint CreateImageFromStream(); // This is a place holder, note the lack of arguments
uint CreateImageFromFile(string filename, out INativeImage image);
// We need the MarshalAs attribute here to keep COM interop from sending the buffer down as a Safe Array.
uint CreateImageFromBuffer( byte[] buffer, uint size, BufferDisposalFlag disposalFlag, out INativeImage image);
uint CreateNewBitmap(uint width, uint height, PixelFormatID pixelFormat, out IBitmapImage bitmap);
uint CreateBitmapFromImage(INativeImage image, uint width, uint height, PixelFormatID pixelFormat, InterpolationHint hints, out IBitmapImage bitmap);
uint CreateBitmapFromBuffer(); // This is a place holder, note the lack of arguments
uint CreateImageDecoder(); // This is a place holder, note the lack of arguments
uint CreateImageEncoderToStream(); // This is a place holder, note the lack of arguments
uint CreateImageEncoderToFile(); // This is a place holder, note the lack of arguments
uint GetInstalledDecoders(); // This is a place holder, note the lack of arguments
uint GetInstalledEncoders(); // This is a place holder, note the lack of arguments
uint InstallImageCodec(); // This is a place holder, note the lack of arguments
uint UninstallImageCodec(); // This is a place holder, note the lack of arguments
}
// Pulled from imaging.h in the Windows Mobile 5.0 Pocket PC SDK


public interface INativeImage
{
uint GetPhysicalDimension(out Size size);
uint GetImageInfo(out ImageInfo info);
uint SetImageFlags(uint flags);
uint Draw(IntPtr hdc, ref Rectangle dstRect, IntPtr NULL); // "Correct" declaration: uint Draw(IntPtr hdc, ref Rectangle dstRect, ref Rectangle srcRect);
uint PushIntoSink(); // This is a place holder, note the lack of arguments
uint GetThumbnail(uint thumbWidth, uint thumbHeight, out INativeImage thumbImage);
}
// Pulled from imaging.h in the Windows Mobile 5.0 Pocket PC SDK


public interface IBitmapImage
{
uint GetSize(out Size size);
uint GetPixelFormatID(out PixelFormatID pixelFormat);
uint LockBits(ref Rectangle rect, uint flags, PixelFormatID pixelFormat, out BitmapData lockedBitmapData);
uint UnlockBits(ref BitmapData lockedBitmapData);
uint GetPalette(); // This is a place holder, note the lack of arguments
uint SetPalette(); // This is a place holder, note the lack of arguments
}
}

调用方法如下


          using (Graphics gxBuffer = Graphics.FromImage(backBuffer))
                {
                  // Since we nop'd OnPaintBackground, take care of it here
                  gxBuffer.Clear(this.BackColor);
                  // Ask the Image object from Imaging to draw itself.
                  IntPtr hdcDest = gxBuffer.GetHdc();
                  Rectangle dstRect = new Rectangle(100, 100, 148, 148);
                  imagingResource.Draw(hdcDest, ref dstRect, IntPtr.Zero);
                  gxBuffer.ReleaseHdc(hdcDest);
                  // Ask the Image object from Imaging to draw itself.
                  /*IntPtr*/ hdcDest = gxBuffer.GetHdc(); // This is redundant, but keeps the necessary code together
                  /*Rectangle*/ dstRect = new Rectangle(50, 70, 50+132, 70+132);
                  imagingImage.Draw(hdcDest, ref dstRect, IntPtr.Zero);
                  gxBuffer.ReleaseHdc(hdcDest);
                }
                // Put the final composed image on screen.
                e.Graphics.DrawImage(backBuffer, 0, 0);

文档可参考 http://msdn.microsoft.com/en-us/library/aa452202.aspx

另外一种方法还是采用Manged code, 对于预先知道透明色值的图像,比如地图API中的路径,背景色总为0xFFE0E0E0

可以使用下面方法


ImageAttributes _imageAttributes = new ImageAttributes();
Color color = Color.FromArgb(0xE0E0E0);
_imageAttributes.SetColorKey(color, color);
Rectangle dstRect = new Rectangle(x, y, netImage.GetWidth(), netImage.GetHeight());
gxBuffer.DrawImage(netImage._bitmap, dstRect, 0, 0, netImage.GetWidth(),
                                                   netImage.GetHeight(),
                                                   GraphicsUnit.Pixel, _imageAttributes);
最终结果如下图:

http://hi.csdn.net/attachment/201010/13/0_12869544289oIV.gif

[ 本帖最后由 trisun 于 13-10-2010 18:43 编辑 ]
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